Announcement

Collapse
No announcement yet.

Magic The Gathering: Discussion Thread

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    #61

    Not gonna lie--didn't do too hot tonight

    Wound up in green/blue. Which i mentioned earlier in the thread i think is probably one of the weaker archetypes in Dominaria Limited. But my card quality in general wasn't the greatest, and I felt I had the ramp + the draw + the big green fatties and blue fliers to justify it.

    The main problem with this archetype is that it doesn't really have any good removal. In a format where black and red and white all have really good removal--its unique among the color cominations of Dominaria in that you're just hoping you get the draws to develop your board better than your opponent is developing their board, and don't really have the cards to disrupt their board state. And its SLOW.

    So in the early game it gets run over by on-curve, plays if your opponent is hitting their 2 drops and 3 drops while you're just divining and ramping.

    In the late game--you play a thorn elemental or a verdant force. It immediately gets hit by an eviscerate or a blessed light. And in the meantime you're getting beaten down by Mesa Unicorns and aven sentries.

    I played against black/white decks (which i mentioned earlier i think is probably one of the strongest archetypes in Dominaria limited), and got 2-1'd in both rounds. Their card quality was objectively better than mine. They were dropping early game knight of malice/grace combos and turn 4 Josu Vess into turn 5 Serra's Angel--one of them even got off a Yawgmoth's Vile Offering against me one game.

    I couldn't keep up with that.

    I did manage to 2-1 a rather nasty red/white deck. It had Danitha Capashen, Valduk, Kwende, Baird, Tatiana, the Blackblade Reforged, and Urza's Ruinous Blast--good strong legendary theme and synergies there. I just got lucky and managed to curve out perfectly against it with my ramp, before it drew into its removal. I think the deck was still probably better than mine.

    ...do yeah...G/U...

    Its a color combination I think i'll try to avoid in future games, the next time I do Dominaria limited. I feel like I saw the best of what it has o offer tonight, and I really wasn't impressed.
    --------

    ...i also got some really shit draws, tbh. There were at least 2 games that I felt like I could have won if I didn't mana flood, and wound up losing with like13 of my 17 lands out + half my deck left.


    I mean that happens sometimes when you play ramp. Still. Thats just fucking unfortunate.
    Last edited by Post-Crisis Shob; June 16th, 2018, 01:24 AM.

    Comment


      #62



      ^^^

      Cards that were not nearly as helpful as I thought they were going to be

      Comment


        #63
        Sounds like you had happen to You what happened to me the first time I played in FNM. The difference being that you had shot pick and I just didn't know what I was doing lol.

        I thought every deck was a mana ramp deck until I got mowed down by goblins and spirits.

        Comment


          #64
          ..did my first Cube Draft over the weekend...

          https://mtg.gamepedia.com/Cube_Draft

          Very fun format, and the cards were good to me. Went 7-and-1 with an aggressive green/white build and just a splash of red to run outpost siege



          The one game I lost was one of the craziest games of magic I ever played. I was up against a deck that had Fortune Thief, and it came out at a point in the match where I only had one removal spell left in my deck that could get rid of it.




          I had a huge board and massive amounts of lifelink going on and the game got to a point where I was ahead in the life total like 320-something to 1. (by the end I was swinging for over 30 points of lifelink damage per turn)

          ...but I couldn't actually drop that opposing life total from 1 to 0.

          ...and I had fewer cards left in my library then my opponent

          ...and my opponent had this card out to ensure that the turn I killed fortune thief I still couldn't swing at him--I'd still need to play my last handful of creatures and swing the turn after:



          ...so I needed that 1 last removal spell to not be the bottom card of my library. So that I wouldn't deck myself the turn after I played it; I'd still have one turn to swing

          ...and the removal spell was in fact the bottom card of my library.

          ...And that was how I lost. With 300+ life and so many creature tokens on the board that I needed to start using dice numbers to represent them instead of cards (i.e. a card with two dice showing 6-side up and one dice showing 3-side up represented fifteen (15) creature tokens)

          Decking myself, with the card that would have won me the game at literally any other point in the game being my very last draw.

          -------

          Other than that one horseshit game, my deck played magnificently. I was consistently doing shit like getting mana elves out on my opening plays, then dropping Sunscorch Regent on turn 4.



          It helped that I was seemingly the only person at the table who had committed to green. So I had no real competition soaking up cards like









          ______

          Faced a black/white deck that was really annoying because it had Will-o-wisp and mother of runes to sponge damage





          Luckily I had:




          And I faced a r/b/u deck that actually managed to hardcast the original planeswalker bolas againt me + steal my Sunscorch Regent:



          This however was a case of too little too late, as I was able to tap the Regent down with fanbearer and still swing in for lethal next turn with the remainder of my board (i.e. "cards that cost 8 mana are not nearly as broken as you think they are, because they almost never come out at a point in the game where they can be relevant)

          _____

          There was also a hilarious reanimator deck that showcased the correct way to abuse cards that cost 8+ mana








          ^^^

          That was a fucking combo that someone pulled off in a draft deck.

          All-in-all; a great night with some quality games. Highly recommend the cube format. Its quite fun.
          Last edited by Post-Crisis Shob; July 2nd, 2018, 08:59 AM.

          Comment


          • OrganizationXV
            OrganizationXV commented
            Editing a comment
            Man, fuck that last combo lol. A friend of mine bought a deck made around that archetype and it posses the hell out of me.

          • OrganizationXV
            OrganizationXV commented
            Editing a comment
            Also, doesn't Artisan of Kozilek need to be casted from the hand? So he's need that 9 mana for the effect

          #65
          Damn, that sounds fun.

          I had a game against a monogreen 1-drop spam deck (along with a minotaur deck and my girlfriend's Amonkhet red/white deck), where I ended up willing by the skin of my teeth with a spirit deck. I spent a good four turns on the brink of death, with not-quite enough defender's each time to avoid getting hit, but with lifelink I went from '1 HP' to 'should be dead' to '2 HP' to '1 HP' again, all the while chipping him down a couple health each turn. It was intense, because he's all about the instants and if he drew one I'd have been fucked. And I had to keep drawing to put defender's on the field to keep his 12/12 monstrosity off my ass.

          Something about that Spirit deck makes me feel underpowered right up until I win...

          Comment


            #66
            Originally posted by OrganizationXV View Post
            Also, doesn't Artisan of Kozilek need to be casted from the hand?
            To trigger the recursion effect--yeah.

            But even without that: its a 10 / 9 that makes you sac 2 permanents everytime it swings.

            You make that play on curve (i.e. zombify on turn 4. Swing for 10 + sac two permanents on turn 5). In a draft deck???

            That's still a damn-fine play, and probably going to win you the game unless your opponent casts a premium removal spell IMMEDIATELY.

            Last edited by Post-Crisis Shob; July 6th, 2018, 08:33 AM.

            Comment


              #67
              Originally posted by Post-Crisis Shob View Post

              To trigger the recursion effect--yeah.

              But even without that: its a 10 / 9 that makes you sac 2 permanents everytime it swings.

              You make that play on curve (i.e. zombify on turn 4. Swing for 10 + sac two permanents on turn 5). In a draft deck???

              That's still a damn-fine play, and probably going to win you the game unless your opponent casts a premium removal spell IMMEDIATELY.
              Good poont, lol.

              Imagine grabbing It that Betrays instead... Damon.

              Comment


                #68
                Doing 2 things tonight: getting super fucking drunk and drafting unstable. I have fortified myself with a sufficient amount of whiskey....

                Comment


                  #69
                  New set coming out just for the EDH format. Some really unique and sick looking cards:













                  Full Spoilers at https://www.mtgsalvation.com/spoiler...commander-2018

                  Probably not gonna invest any money in building a real EDH deck, but this is kinda making me wanna play commander again.
                  Last edited by Post-Crisis Shob; July 27th, 2018, 01:00 PM.

                  Comment


                    #70
                    Anyone playing Magic Arena? I'm having a good time with just the basic decks, at least. That black/white life steal deck seems OP to me. I heard merfolk are worse, but I don't get them to work out that well.

                    What do you guys think? Post-Crisis Shob Wade

                    Comment


                      #71
                      Originally posted by OrganizationXV View Post
                      Anyone playing Magic Arena? I'm having a good time with just the basic decks, at least. That black/white life steal deck seems OP to me. I heard merfolk are worse, but I don't get them to work out that well.

                      What do you guys think? Post-Crisis Shob Wade
                      I had it working for like a week, then the last update came out. And I haven't been able to run it since.

                      If I can actually get the damn program working again, I'd be playing religiously. (for whatever reason, I can't download the newest version)

                      And yeah--the B/W life gain deck is super OP compared to the other starters. (emphasis on "compared to the other starters"--once you get the card quality to start tinkering around with more constructed builds, its not that outlandish)

                      I mostly just wanna get this running again so I can do some regular online drafting.


                      You done any Ravnica drafts yet? Its a pretty fun set in limited.

                      Comment


                        #72
                        Originally posted by Post-Crisis Shob View Post

                        I had it working for like a week, then the last update came out. And I haven't been able to run it since.

                        If I can actually get the damn program working again, I'd be playing religiously. (for whatever reason, I can't download the newest version)

                        And yeah--the B/W life gain deck is super OP compared to the other starters. (emphasis on "compared to the other starters"--once you get the card quality to start tinkering around with more constructed builds, its not that outlandish)

                        I mostly just wanna get this running again so I can do some regular online drafting.


                        You done any Ravnica drafts yet? Its a pretty fun set in limited.
                        Man, that sucks. I wonder why it's not working for you. I wonder why it worked once but not twice, especially.

                        I've been waiting on drafts and generally putting any money into the game so far because I'm not necessarily sure how long it'll last (This FEELS like the definitive Magic experience on PC, but that's what everyone said when they pumped money in to MTGO. I'll wait and see how the longevity works out). If it's a good mode, I'll save up the daily coins I guess.

                        Comment


                          #73
                          Originally posted by OrganizationXV View Post
                          mtg arena stuff

                          ...did a few of these GoR drafts now.

                          7-1 with a sultai deck (the one i was showing you)

                          7-1 with pure boros

                          5-3 with pure golgari

                          1-3 with pure izzet (my deck was shit)

                          4-3 with dimir splashing red

                          _________

                          I got bumped up from bronze tier drafting to silver tier after the two back to back 7-1 streaks, and theres a very noticable increase in the deck quality + play skill of players in the silver tier.

                          Like I ran into some really janky decks when i was 7-1ing in those first two drafts. I'm not running into janky decks anymore.

                          I'm running into decks that drop Emara on turn 2 then combo out a full board of tokens with convoke fatties, or drop swiftblade vindicator on turn 2 and mentor onto it on turn 4.

                          Getting some good card quality for constructed though between my draft keeps and my prize packs. Managed to pick up 2 doom whisperers and a Beast Whisperer.

                          Thinking I might wanna give Green/Black midrange a try.

                          Maybe even throw blue in there and try to build a more grindy, controlly muldrotha deck. (picked up a muldrotha as random mythic prize for 7 win draft streak)

                          Last edited by Post-Crisis Shob; November 12th, 2018, 12:52 PM.

                          Comment


                            #74
                            Originally posted by Post-Crisis Shob View Post


                            ...did a few of these GoR drafts now.

                            7-1 with a sultai deck (the one i was showing you)

                            7-1 with pure boros

                            5-3 with pure golgari

                            1-3 with pure izzet (my deck was shit)

                            4-3 with dimir splashing red

                            _________

                            I got bumped up from bronze tier drafting to silver tier after the two back to back 7-1 streaks, and theres a very noticable increase in the deck quality + play skill of players in the silver tier.

                            Like I ran into some really janky decks when i was 7-1ing in those first two drafts. I'm not running into janky decks anymore.

                            I'm running into decks that drop Emara on turn 2 then combo out a full board of tokens with convoke fatties, or drop swiftblade vindicator on turn 2 and mentor onto it on turn 4.

                            Getting some good card quality for constructed though between my draft keeps and my prize packs. Managed to pick up 2 doom whisperers and a Beast Whisperer.

                            Thinking I might wanna give Green/Black midrange a try.

                            Maybe even throw blue in there and try to build a more grindy, controlly muldrotha deck. (picked up a muldrotha as random mythic prize for 7 win draft streak)

                            I'm surprised you run into such high-quality decks from drawing quasi-random cards.Can you bring a single deck through multiple drafts?

                            Comment


                              #75
                              Originally posted by OrganizationXV View Post
                              Can you bring a single deck through multiple drafts?

                              No; draft ends when you get to 7 losses or 3 wins.

                              Then if you want to do it again, you gotta draft a new deck. You keep all the cards you draft for your collection though, and can use them in constructed.

                              Kinda turned off by constructed atm though.

                              Got high enough on the ladder with the starter decks and my casual builds that I'm running into the metagame cancer that is standard red in all my matches now.











                              ^^^was already the best deck in standard back in dominaria block with the addition of goblin chainwhirler to its line-up. Now with these new pick-ups from ravnica its even more disgusting.


                              Literally--now this deck can just dump out its entire hand on shocks and lightning strikes to the face and cheap aggressive creatures in the first 3 turns, immediately putting you in a position where you can't afford to pay the 4 life to stop risk factor.

                              ...normally a red deck that does this reaches a point where it has no more cardsin-hand left to play, and it gases out...

                              But now because of risk factor and experimental frenzy, the deck never gases out.

                              I thought maybe the arena would have its own meta at higher ranks and not just be a carbon-copy of standard constructed IRL.

                              Nope.

                              Its the same degenerate [red deck wins]; run red, or run a dedicated anti-red lifegain / control deck.

                              Thats gonna get stale real fast.

                              _______

                              ...I guess I could spend my wildcards on a set of chainwhirlers and try to run the deck myself....

                              Or I could play just enough constructed to get my free prize packs and coins for drafting then fuck off, and save my wildcards for a better meta.

                              I'm half-expecting something to get banned and for the red deck to get nerfed out of existence tbh; looking back at some of the decks that have historically been oppressive enough in standard for WotC to start banning "problem cards," [Red Deck Wins] feels like its getting to that level.
                              Last edited by Post-Crisis Shob; November 13th, 2018, 11:25 AM.

                              Comment


                                #76
                                Originally posted by Post-Crisis Shob View Post


                                No; draft ends when you get to 7 losses or 3 wins.

                                Then if you want to do it again, you gotta draft a new deck. You keep all the cards you draft for your collection though, and can use them in constructed.

                                Kinda turned off by constructed atm though.

                                Got high enough on the ladder with the starter decks and my casual builds that I'm running into the metagame cancer that is standard red in all my matches now.











                                ^^^was already the best deck in standard back in dominaria block with the addition of goblin chainwhirler to its line-up. Now with these new pick-ups from ravnica its even more disgusting.


                                Literally--now this deck can just dump out its entire hand on shocks and lightning strikes to the face and cheap aggressive creatures in the first 3 turns, immediately putting you in a position where you can't afford to pay the 4 life to stop risk factor.

                                ...normally a red deck that does this reaches a point where it has no more cardsin-hand left to play, and it gases out...

                                But now because of risk factor and experimental frenzy, the deck never gases out.

                                I thought maybe the arena would have its own meta at higher ranks and not just be a carbon-copy of standard constructed IRL.

                                Nope.

                                Its the same degenerate [red deck wins]; run red, or run a dedicated anti-red lifegain / control deck.

                                Thats gonna get stale real fast.

                                _______

                                ...I guess I could spend my wildcards on a set of chainwhirlers and try to run the deck myself....

                                Or I could play just enough constructed to get my free prize packs and coins for drafting then fuck off, and save my wildcards for a better meta.

                                I'm half-expecting something to get banned and for the red deck to get nerfed out of existence tbh; looking back at some of the decks that have historically been oppressive enough in standard for WotC to start banning "problem cards," [Red Deck Wins] feels like its getting to that level.
                                I don't get why that's a good combo tbh. the point of drawing is negated when you can't play from your hand, right?

                                that said, if they do ban it, I guess good for us. I hate seeing the same thing over and over.

                                Comment


                                  #77
                                  Originally posted by OrganizationXV View Post

                                  I don't get why that's a good combo tbh. the point of drawing is negated when you can't play from your hand, right?

                                  that said, if they do ban it, I guess good for us. I hate seeing the same thing over and over.
                                  its not really a combo; you most definitely don't want to be playing both of those cards together.

                                  Its a redundancy to maximize the chance that on any given draw, you have ways to not run out of cards before your opponent runs out of life.

                                  I've also seen some variants of the deck running:



                                  Comment


                                    #78
                                    Originally posted by Post-Crisis Shob View Post

                                    its not really a combo; you most definitely don't want to be playing both of those cards together.

                                    Its a redundancy to maximize the chance that on any given draw, you have ways to not run out of cards before your opponent runs out of life.

                                    I've also seen some variants of the deck running:


                                    Oooooh... Yeah, that sucks.

                                    Comment

                                    Previously entered content was automatically saved. Restore or Discard.
                                    Auto-Saved
                                    x
                                    Insert: Thumbnail Small Medium Large Fullsize Remove  
                                    x

                                    Please enter the six letters or digits that appear in the image below.

                                    Registration Image Refresh Image
                                    Working...
                                    X