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    Osmosis 1UU
    Sorcery - R
    Players can't play spells and abilities while Osmosis is on the Stack.
    Tap all untapped lands controlled by target player. Add X blue mana to your mana pool, where X is the total number of lands tapped this way.


    Winds of Change 1GG
    Sorcery - R
    Kicker: 1G, Discard a card.
    Put a +1/+1 counter on each creature you control. If you paid the Kicker cost, put an additional +1/+1 counter on each creature you control.


    Noble Guardian WW
    Creature - R
    WW, Sacrifice Noble Guardian: Exile target attacking creature.
    2/2

    Comment


      Avasculate 2BB
      Sorcery - R
      Target player loses half their life total rounded down.


      Halation 3BB
      Sorcery - R
      Creatures opponents control lose all abilities until end of turn and become 0/1 creatures until end of turn


      .
      Last edited by Wade; November 25th, 2019, 08:34 AM.

      Comment


        Fey Warden 1GG
        Creature - Fairy - R
        Flying.
        Whenever Fey Warden deals combat damage to a player, create a 1/1 White Spirit creature token with Flying.
        2/2


        Aether Giest U
        Creature - shapeshifter - U
        Whenever any player plays a spell, you may pay 1. If you do, put a +1/+1 counter on Aether Giest.
        1/1


        Comment


          Stray Pups G
          Creature - Dogs - R
          You may pay 1 life instead of paying Stray Pups mana cost.
          2/1


          Channel Beast 4GG
          Creature - Beast - R
          As you play Channel Beast you may pay one life up to four times. For each one life paid, Channel Beast costs 1 less to play.
          4/4


          Energy Pet U
          Creature - Shapeshifter - U
          Whenever Energy Pet enters the Battlefield, untap up to one target land.
          1/2


          Blood Seeker R
          Creature - Goblin - R
          Blood Seeker attacks each turn if able.
          3/1


          Opal Defender W
          Creature - Wall - R
          Defender.
          1/3

          Comment


            Aegis of Honor WW
            Creature - Wall - R
            Defender. Flash.
            2/5


            Avenger Druid GW
            Creature - Druid Knight - R
            Flanking. Rampage: 1.
            2/2


            Eldrazi Guildmage UR
            Creature - Wizard - R
            UR: Eldrazi Guildmage deals 1 damage to target creature or player.
            UR: Exile target token creature.
            2/2


            Rotwood Guildmage GB
            Creature - Wizard - R
            GB: Target creature gains -1/-1 until end of turn.
            GB: Destroy target Enchantment, gain life equal to its converted mana cost.
            2/2


            Phyrexian Destroyer RB
            Creature - Outsider - U
            Haste. Fear.
            2/2


            Flame Caller R
            Creature - Wizard - R
            1R, Exile a card from your hand, T: Flame Caller deals 2 damage to target creature or player.
            1/1


            Rune Knight UW
            Creature - Knight - R
            UW: Prevent the next 2 damage which would be dealt to target creature or player.
            UW: Counter target activated ability. Use this ability only once each turn.
            2/2


            Cleric of the Flames WR
            Creature - Cleric - R
            RW: Redirect the next 1 damage which would be dealt to target creature to another creature of your choice.
            RW: Return Cleric of the Flames from your Graveyard to the Battlefield.
            2/2

            Comment


              Druid Pathfinder G
              Creature - Druid - U
              Whenever Druid Pathfinder enters the Battlefield, put a land card from your hand directly onto the Battlefield.
              1/1


              Metacognition U
              Instant - R
              Add 3 to your mana pool. Use this mana only to play Artifact Spells, and Artifact abilities.


              Cosmic Key 1
              Artifact - U
              T: Untap target land.

              Comment


                Spark of Insight R
                Instant - C
                Spark of Insight deals 1 damage to target creature or player.
                Draw a card.


                Dual Anatomy 1GG
                Sorcery - R
                Choose a creature on the Battlefield. Create a creature token that is a copy of the chosen creature.

                Comment


                  Conversion 1WW
                  Sorcery - R
                  Gain control of target token creature.
                  Draw a card.


                  Yavimaya Mauler GU
                  Creature - Wizard - R
                  GU: Tap target creature and remove it from combat.
                  GU: Yavimaya Mauler gains +2/+2 until end of turn.
                  2/2


                  Blade Barrier 1RW
                  Enchantment - R
                  Whenever a creature attacks you, Blade Barrier deals 2 damage to that creature at end of combat.


                  Master's Scroll 2
                  Artifact - Equipment - R
                  Equip: 2.
                  Equipped creature gains Double Strike.


                  Focusing Amulet 3
                  Artifact - R
                  Whenever you play a spell, you may discard a card and pay that spells mana cost again. If you do, put a copy of that spell on the stack.


                  Lumbering Hulk 3G
                  Creature - Treefolk - U
                  Last Strike
                  5/5


                  Ancient of Days 6WW
                  Legendary Creature - Deity - R (Double Rarity)
                  Ancient of Days costs 1 less to play for each Angel you control.
                  Ancient of Days can't be removed from the Battlefield.
                  Flying. Vigilance.
                  7/7


                  Chrononaut 6UU
                  Creature - Wizard - R (Double Rarity)
                  Flying.
                  Whenever Chrononaut enters the Battlefield, take another turn after this turn.
                  Whenever Chrononaut leaves the Battlefield, skip your next turn.
                  7/7


                  Waterboard 4
                  Artifact - R
                  2B, T: Target creature gains -2/-2 until end of turn. If that creature is destroyed this turn, that creature's owner exiles a card at random from his or her hand.


                  Miasma B
                  Instant - R
                  Target creature gains -3/-3 until end of turn.


                  Blood Bend R
                  Sorcery - R
                  Roll a six sided die.
                  If the number rolled is greater than the converted mana cost of target creature, exile that creature.


                  Mind Rush R
                  Sorcery - R
                  Roll a six sided die:
                  1-3: Draw a card.
                  4-5: Draw two cards then choose and discard a card.
                  6: Draw two cards.


                  Time Stop 3UU
                  Sorcery - R
                  Tap all creatures target opponent controls and they don't untap during their controller's next untap step.


                  Pulsar BRU
                  Instant - R
                  Add UGBRW to your mana pool.


                  Reset UGRBW
                  Sorcery - R (Double Rarity)
                  Exile all permanents.
                  Each player's life total becomes 20.
                  Each player draws cards until they have 7 cards in hand.
                  Take another turn after this turn.


                  Quasar RGWBU
                  Sorcery - R
                  Players can't play spells and abilities while Quasar is on the Stack.
                  Quasar deals 10 damage to target creature or player, and the damage can't be prevented, redirected, or reduced.


                  Lockdown UU
                  Enchantment - R
                  Multi-colored spells can't be played.

                  Comment

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