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    Teach me how to talk to myself for 56 pages, 1100+ posts straight, Mister Wade.

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      Originally posted by Lord L'Zoril View Post
      Teach me how to talk to myself for 56 pages, 1100+ posts straight, Mister Wade.
      You'll be happy to know I'm out of new card ideas....for now anyway.

      Comment


        Star Man 1RRUU
        Creature - Shapeshifter - R
        U: Star Man gains Flying until end of turn.
        1U: Star Man Phases Out.
        1R, Discard a card: Star Man deals 2 damage to target creature.
        1: Star Man gains -1/+1 until end of turn.
        R: Star Man gains +1/-1 until end of turn.
        4/4

        Comment


          Forest Cleansing 1G
          Instant - U
          Destroy target Enchantment. Gain life equal to that Enchantment's converted mana cost.


          End of Days 6WW
          Sorcery - R (Double Rarity)
          Destroy all lands. Create two 4/4 White Angel creature tokens with Flying and Vigilance.


          Ascend 2WW
          Sorcery - U
          Double your Life total.


          Ring of Return 4
          Artifact - U
          2, T: Return target card from your Graveyard to your Hand.


          Global Warming 1RR
          Enchantment - U
          Whenever you play a Red spell, Global Warming deals 1 damage to target creature or player.


          Comment


            Land of the Lost
            Land - R
            T: Add 1 to your mana pool.
            2B, T: Return target creature card from your Graveyard to the Battlefield. At end of turn, exile that creature.


            Llanowar Feeder 1G
            Creature - Spike - C
            Llanowar Feeder enters the Battlefield with two +1/+1 counters on it.
            2: Remove a +1/+1 counter from Llanowar Feeder and put a +1/+1 counter on another target creature.
            0/0


            Gaia's Embrace XG
            Sorcery - R
            Put a +1/+1 counter on each of X target creatures.


            Arise WW
            Sorcery - R
            As an additional cost to play Arise, discard a card.
            Return target creature card from your Graveyard to the Battlefield.


            Holy Ghost 2WW
            Creature - Spirit - R (Double Rarity)
            Flying. Indestructible.
            2/2


            Re-raise BB
            Sorcery - R
            As an additional cost to play Re-raise, pay 4 life.
            Return target creature card from your Graveyard to the Battlefield.


            Bones for Vixthra 2BB
            Sorcery - R
            As an additional cost to play Bones for Vixthra, sacrifice a non-token creature.
            Create a 6/6 Black Dragon creature token with Flying.


            Gaia's Summons 1GG
            Sorcery - R
            Search your Library for two creature cards, reveal those cards, and put them into your hand. Shuffle your Library.


            Elvish Naturalist 2G
            Creature - Elf - U
            Whenever Elvish Naturalist enters the Battlefield, destroy target Artifact an opponent controls.
            2/2


            Hallowed Redeemer 3
            Artifact - Equipment - R
            Equip: 1.
            Equipped creature gains +1/+0 and Double Strike.
            All Zombies gain -1/-1.


            Conversion 6WW
            Enchantment - R (Double Rarity)
            You control all creatures.
            Whenever Conversion leaves the Battlefield, all creatures return to their owner's control.


            Blood Covenant 1RR
            Sorcery - R
            Search your Library for two Sorcery cards, reveal them, and put them into your hand. Shuffle your Library.


            Massacre of the Innocents 3BB
            Sorcery - R
            Destroy all White creatures. They can't be regenerated or Mislead.


            Titanic Growth 3GG
            Instant - R
            Target creature gains +10/+10 and Trample until end of turn.

            Comment


              Zombie Jesus 1BW
              Creature - Zombie Demi-God - R (Double Rarity)
              Whenever Zombie Jesus enters the Battlefield, target opponent loses 2 life and you gain 2 life.
              At the beginning of your Upkeep, if Zombie Jesus is in your Graveyard, you may pay BW to return it to the Battlefield.
              2/2

              Comment


                Den of the Father
                Land - R
                Den of the Father enters the Battlefield tapped.
                T: Add R to your mana pool.
                2R, T: Create a 6/6 red Dragon creature token with Flying and Haste. At end of turn exile that creature.


                Ultima BRGWU
                Sorcery - R
                Destroy all creatures your opponents control.


                Death Dealer 1B
                Creature - Wizard - R
                1B: Regenerate Death Dealer.
                Whenever Death Dealer deals combat damage to a creature, you may pay B to destroy that creature. That creature can't be regenerated this turn.
                1/1


                Poison Ivy 1B
                Creature - Wall - R
                Defender.
                Whenever Poison Ivy blocks an attacking creature, put a Poison Counter on that creature. Whenever there are two or more Poison Counters on a creature, destroy that creature.
                0/4


                Unicorn Ranch
                Land - R
                Unicorn Ranch enters the Battlefield tapped.
                T: Add W to your mana pool.
                2W, T: Create a 2/2 White Unicorn creature token with Flying.

                Comment


                  (Remake)

                  Lower Resistance W
                  Instant - R
                  Lower Resistance has no target.
                  Choose a Creature on the Battlefield. That Creature loses all abilities until end of turn.
                  Draw a card.


                  Whiteout XW
                  Instant - U
                  Miracle: X.
                  Exile target creature with Converted Mana cost X+1.


                  Slay Living B
                  Instant - R
                  As an additional cost to play Slay Living, sacrifice a creature.
                  Slay Living has no target.
                  Choose a Creature on the Battlefield and Exile it.


                  Nature's Revival G
                  Instant - R
                  As an additional cost to play Nature's Revival, Sacrifice two Saproling Creature Tokens.
                  Draw three cards.


                  Polymorph: Self U
                  Enchantment - Aura - R
                  As an additional cost to play Polymorph: Self, Discard a card.
                  Enchanted Creature gains +3/+3.
                  U, Discard a card: Untap Enchanted Creature.


                  Jaded Blood R
                  Sorcery - R
                  Roll a six sided Die:
                  If the result is higher than the Loyalty of target Planeswalker, turn that Planeswalker face-down.
                  Draw a card.


                  Hallucination 1U
                  Instant - U
                  Create a 4/4 Blue Illusion Creature Token with Flying blocking target attacking creature. At end of combat, exile the token creature created this way.


                  Fungatog 1G
                  Creature - Atog - R
                  Sacrifice a Saproling: Fungatog gains +2/+2 until end of turn.
                  1/2


                  Divine Shield W
                  Instant - R
                  Target Blocking creature gains +4/+4 until end of turn.


                  Sainthood WW
                  Enchantment - Aura - R
                  Enchanted Creature is Indestructible, and can't be Exiled or Sacrificed.


                  Plague of the First Born 1BB
                  Sorcery - R
                  Destroy all creatures with converted mana cost 2 or less.


                  Blood Revenant 1BB
                  Creature - Lich - U
                  Sacrifice Blood Revenant: Blood Revenant deals 2 damage to target creature or player, and you gain 2 life.
                  2/2


                  Evil Wisp 1BB
                  Creature - Spirit - R
                  Flying.
                  Whenever Evil Wisp is destroyed, exile two cards at random from target opponent's hand.
                  3/1


                  Wish Master 1UU
                  Creature - Efreet - R
                  Whenever Wish Master enters the Battlefield, Draw a card.
                  Whenever Wish Master is destroyed, Draw a card.
                  2/2


                  Blood Mox 0
                  Artifact - R
                  T: Blood Mox deals 1 damage to target opponent.


                  Quasar BRGWU (remake)
                  Sorcery - R (Double Rarity)
                  As an additional cost to play Quasar, you may discard a card. If you do, Quasar costs one mana less of any color to play.
                  Target player's life total is reduced by 10.


                  End of Days BRGWU
                  Sorcery - R
                  Exile all permanents.
                  Create a 4/4 White Angel creature token with Flying and Vigilance.


                  Disavow GGG
                  Instant - R
                  Disavow costs G less to play for each snow-covered land you control.
                  Destroy target artifact or enchantment.


                  Essence of Eternity G
                  Sorcery - R
                  Gain 2 life, then Exile Essence of Eternity. At end of turn, return Essence of Eternity to its owner's hand.


                  Salvation 1WW
                  Enchantment - R
                  Whenever a Black or Red source would deal damage to you, that damage is reduced by 1.


                  Steel Guard 0
                  Artifact Creature - Soldier - C
                  1/1


                  Sadistic Tutor B
                  Sorcery - R
                  As an additional cost to play Sadistic Tutor, pay 5 life.
                  Search your Library for any one card and put it into your hand. Shuffle your Library.


                  Poverty U
                  Instant - R
                  Target player skips their next draw step.
                  Draw a card.

                  Comment


                    Motley Fool 2B
                    Creature - Jester - R (Double Rarity)
                    R, Discard a card: Motley Fool becomes Red until end of turn and deals 2 damage to target creature or player.
                    U, Discard a card: Return Motley Fool to its owner's hand.
                    2/2


                    Opal Acolyte 2W
                    Creature - Soldier - R (Double Rarity)
                    G, Discard a card: Opal Acolyte becomes Green until end of turn and gains +2/+2 until end of turn.
                    U, Discard a card: Opal Acolyte becomes Unblockable until end of turn.
                    2/2


                    Spiral Ray R
                    Interrupt - R (Double Rarity)
                    As an additional cost to play Spiral Ray, tap an untapped creature you control.
                    Players can't play spells and abilities while Spiral Ray is on the Stack.
                    Spiral Ray deals 4 damage to target creature or player.

                    Comment


                      Sinner's Prayer WW
                      Sorcery - R
                      Gain control of target Red or Black creature permanently. That creature loses all colors, then becomes White permanently.


                      Elvish Path Cutter G
                      Creature - Elf - C
                      Whenever Elvish Path Cutter enters the Battlefield, search your Library for a Creature card with converted mana cost 2 or less, reveal it, and put it into your hand. Shuffle your Library
                      1/1


                      Elvish War Raid GG
                      Creature - Elf - U
                      Whenever Elvish War Raid enters the Battlefield, search your Library for a Creature card with converted mana cost 3 or less, reveal it, and put it into your hand. Shuffle your Library.
                      2/2


                      Sage Troll 1GG
                      Creature - Troll - R (Double Rarity)
                      Whenever Sage Troll enters the Battlefield, search your Library for a Creature card with converted mana cost 4 or less, reveal it, and put it into your hand. Shuffle your Library.
                      1G: Regenerate Sage Troll.
                      3/2


                      Crimson Acolyte RR
                      Creature - Knight - R (Double Rarity)
                      First Strike.
                      Sacrifice Crimson Acolyte: Crimson Acolyte deals 2 damage to target creature or player. Players can't play spells or abilities while this ability is on the Stack.
                      2/2


                      Holy Power W
                      Instant - U
                      Kicker: W, Discard a card.
                      Put a +1/+1 counter on target creature. Then, if you paid the Kicker cost, put another +1/+1 counter on that creature.


                      Reality Anchor 1UU
                      Interrupt - R (Double Rarity)
                      Players can't play spells and abilities while Reality Anchor is on the Stack.
                      Exile target Creature.


                      Staff of the Magi 3
                      Artifact - R
                      R, T: Staff of the Magi deals 1 damage to target creature.
                      B, T: Target player loses 1 life and you gain 1 life.
                      U, T: Tap target creature and it doesn't untap during its controller's next untap step.
                      W, T: Prevent the next 2 damage which would be dealt to target creature or player.
                      G, T: Create a 1/1 Green Saproling Creature token.


                      Luna Ring 1
                      Artifact - C
                      T: Add 1 to your mana pool.


                      Gaea's Ring 1
                      Artifact - R (Double Rarity)
                      Gaea's Ring enters the Battlefield tapped.
                      T: Untap target land.


                      Knight Captain 1WW
                      Creature - Knight - R (Double Rarity)
                      First Strike. Flanking.
                      Whenever Knight Captain enters the Battlefield, create a 1/1 White Soldier creature token.
                      2/2

                      Comment


                        Crimson Acolyte RR
                        Creature - Knight - R (Double Rarity)
                        First Strike.
                        Sacrifice Crimson Acolyte: Crimson Acolyte deals 2 damage to target creature or player. Players can't play spells or abilities while this ability is on the Stack.
                        2/2


                        Tidewater Mystic U
                        Creature - Merfolk - C
                        Whenever Tidewater Mystic enters the Battlefield, untap up to one target land.
                        1U: Look at the top card of your Library. You may put it back on top or bottom of your Library. Use this ability only once each turn.
                        1/1


                        Laser Shark UU
                        Creature - Shark - U
                        Whenever Laser Shark enters the Battlefield, untap up to two target lands.
                        R: Laser Shark becomes Red until end of turn, then deals 1 damage to target creature or player.
                        2/2


                        Giant Manta 2UU
                        Creature - Ray - R
                        Whenever Giant Manta enters the Battlefield, untap up to four target lands.
                        1U: Mislead Giant Manta.
                        3/3


                        Stern Proctor WW
                        Creature - Cleric - R
                        As an additional cost to play Stern Proctor, tap an untapped creature you control.
                        0: Redirect the next 1 damage which would be dealt to target creature or player to Stern Proctor.
                        2/4

                        Comment


                          Transfiguration W
                          Sorcery - R (Double Rarity)
                          As an additional cost to play Transfiguration, sacrifice a non-token creature.
                          Create a 4/4 White Angel creature token with Flying and Vigilance.


                          Wall of Supplication 1W
                          Creature - Wall - U
                          Defender.
                          Whenever Wall of Supplication enters the Battlefield, gain 4 life.
                          0/4


                          Wall of Fungus 1GG
                          Creature - Wall - U
                          Defender.
                          At the Beginning of your Upkeep, create a 1/1 Green Saproling creature token.
                          1/6


                          Wall of Entropy 1B
                          Creature - Wall - U
                          Defender.
                          Protection from sources with converted mana cost 2 or less.
                          0/4


                          Wall of Contusion 1UU
                          Creature - Wall - U
                          Defender.
                          Whenever Wall of Contusion blocks a creature in combat, draw a card.
                          1/6


                          Wall of Conflagration 1RR
                          Creature - Wall - U
                          Defender.
                          Discard a card: Wall of Conflagration deals 2 damage to target creature or player.
                          1/6


                          Soul Extraction 1BB
                          Sorcery - R
                          Exile Sigarda, Host of Herons if it is on the Battlefield.
                          Target player sacrifices the creature with greatest Converted Mana Cost among creatures he controls.
                          Create a 2/2 Black Zombie creature token.


                          Contingency W
                          Instant - R (Double Rarity)
                          Search your Sideboard for a card, reveal it, and put it into your hand. Exile Contingency.


                          Chain Contingency 4WW
                          Sorcery - R
                          Search your Sideboard for up to three cards, reveal them, and put them into your hand. Exile Chain Contingency.


                          Soul of the Magi 2
                          Artifact - R
                          Whenever you play a spell, untap up to X target lands, where X is that spell's converted mana cost.
                          Last edited by Wade; October 30th, 2019, 05:11 AM.

                          Comment


                            Divine Champion W
                            Creature - Champion - U
                            T: Put a +1/+1 counter on target creature.
                            1/1


                            Improved Growth G
                            Enchantment - U
                            Whenever Improved Growth enters the Battlefield, reveal the top card of your Library, if it is a land card put it onto the Battlefield tapped.
                            0: Untap target permanent. Use this ability only once each turn.


                            Spark of Izzerak R
                            Creature - Wizard - U
                            R, Sacrifice Spark of Izzerak: Spark of Izzerak deals 2 damage to target creature or player.
                            1/1


                            Pact of the Damned B
                            Sorcery - R (Double Rarity)
                            Draw three cards, then discard two cards at random.


                            Three Wishes U (Remake)
                            Sorcery - R (Double Rarity)
                            Gain two clues.
                            Draw a card.


                            Limited Wish W
                            Sorcery - R
                            Search your Library for a card with converted mana cost 2 or less, reveal it, and put it into your hand. Shuffle your Library.


                            Final Wish 2WW
                            Sorcery - R
                            Search your Library for any card, and put it into your hand. Search your Hand, Library, and Graveyard for all copies of Final Wish, reveal them, and exile them. Shuffle your Library.
                            Draw a card.


                            Reconstitution G
                            Sorcery - R (Double Rarity)
                            Return target card with converted mana cost 2 or less from your Graveyard to your Hand.


                            Freedom U
                            Sorcery - R (Double Rarity)
                            Return target card from Exile to your Hand.


                            Grave Tutor B
                            Sorcery - R (Double Rarity)
                            Search your Library for any card with converted mana cost 2 or less, reveal it, and put it into your hand. Shuffle your Library.


                            Aura of Flaming Death R
                            Enchantment - Aura- R (Double Rarity)
                            Enchanted creature gains +1/+0, First Strike, Haste, and Trample.
                            R: Move Aura of Flaming Death to another target creature.


                            False Surrender WW
                            Instant - U
                            As an additional cost to play False Surrender, tap an untapped creature you control.
                            Destroy target attacking creature.

                            Comment


                              Edify WW
                              Enchantment - R
                              Whenever you play a Plains, Draw a card and put a +1/+1 counter on target creature you control.


                              Power Word: Thrive W
                              Instant - C
                              Gain 4 life.
                              Draw a card.


                              Nature's Resolve 1G
                              Sorcery - U
                              Put two +1/+1 counters on target creature. That creature gains Trample permanently.


                              Spell Trap XUW
                              Instant - R
                              Counter target spell with converted mana cost X or less. Gain X life.


                              Baby Shade B
                              Creature - Shade - R
                              B: Baby Shade gains +1/+1 until end of turn.
                              0/1

                              Comment

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