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    Mind Raid XUB
    Instant - U
    Tap up to X target creatures. If X is four or greater, draw a card.

    Comment


      Nature's Vengeance GG
      Instant - R
      Counter target blue or black spell.
      Draw a card.

      Comment


        Flesh to Stone R
        Sorcery - R
        Put a Stone counter on target creature and tap it. That creature does not Untap as long as any Stone counters are on it. Any player may pay that creature's mana cost to remove the Stone counter.

        Comment


          Power Word: Blind R
          Instant - U
          Tap target Blue or White Creature and Power Word: Blind deals 1 damage to it.
          Draw a Card, then choose and discard a card.

          Comment


            Mana Bomb R
            Instant - R
            As an additional cost to play Mana Bomb, Exile a non-land card from your hand.
            Add the exiled card's mana cost, to your mana pool, including both colored mana and colorless mana.

            Comment


              Simulacrum 2WW
              Sorcery - R
              Create a token creature which is a copy of any creature on the Battlefield, except that it also has "Mislead: 1". Simulacrum does not have a target.

              Comment


                Mirror Image 1W
                Instant - C
                Target creature gains "Mislead: 1" until end of turn.
                Draw a card.

                Comment


                  True Seeing 1R
                  Instant - U
                  Remove a Mislead counter from target creature. True Seeing deals 2 damage to that creature.
                  Draw a card.

                  Comment


                    (Gonna try this out. Probably going to do Yu-Gi-Oh however)

                    Dragon Sword Master of Red-Eyes, Gearfried

                    Level 8/ Dark/ Warrior/Effect

                    Cannot be normal summoned or set. Must first be special summoned by sending 1 level 7 "Red-Eyes" dragon type monster and one level 4 Warrior type monster to the GY, while you only control those two monsters and no other cards. When you summon this card through this effect, you can equip level 7 "Red-Eyes" monsters with different names to this monster from your GY as possible. This card gains 800 ATK for every card equipped to it. If this card attacks while five or more cards are equipped, and destroys a LIGHT dragon type monster in battle; You win the duel.

                    Atk: 2400 Def: 2000

                    Comment


                      Mana Screw 2GG
                      Sorcery - R (Double Rarity)
                      Destroy target land. Untap up to four additional target lands.

                      Comment


                        Originally posted by Killer Loli Illya-Chan View Post
                        (Gonna try this out. Probably going to do Yu-Gi-Oh however)

                        Dragon Sword Master of Red-Eyes, Gearfried

                        Level 8/ Dark/ Warrior/Effect

                        Cannot be normal summoned or set. Must first be special summoned by sending 1 level 7 "Red-Eyes" dragon type monster and one level 4 Warrior type monster to the GY, while you only control those two monsters and no other cards. When you summon this card through this effect, you can equip level 7 "Red-Eyes" monsters with different names to this monster from your GY as possible. This card gains 800 ATK for every card equipped to it. If this card attacks while five or more cards are equipped, and destroys a LIGHT dragon type monster in battle; You win the duel.

                        Atk: 2400 Def: 2000
                        I'm not familliar with Yugi-oh, but most abilities in Magic: The Gatherig don't have unique names, because most abilities only appear on one or two cards and never again.

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                          Forest Monarch 1GG
                          Creature - Treefolk - U
                          Whenever Forest Monarch enters the Battlefield, Untap up to three target lands.
                          2/3

                          Comment


                            Militant Muslim BB
                            Creature - Inhuman Fanatic - C (Double Common)
                            You may play with up to eight Militant Muslims in your Library instead of the usual maximum of four cards.
                            BB, Sacrifice Militant Muslim: Rip Militant Muslim to pieces then sprinkle it onto the Battlefield, Destroy all creatures touched by Militant Muslim. Play this ability as a Sorcery. This can't destroy creatures with Protection from Black.
                            "Just because 'some people' did something...," Muslim saying.
                            2/2
                            Last edited by Wade; April 15th, 2019, 08:25 AM.

                            Comment


                              Noble Sacrifice 1W
                              Instant - R (Double Rarity)
                              Target creature gains First Strike until end of turn, then sacrifice that creature at the end of combat. Put X +1/+1 counters on another target creature you control, where X is the sacrificed creature's Converted Mana Cost.
                              Draw a card.

                              Comment


                                Arbor Guardian G
                                Creature - Elf - R (Double Rarity)
                                G, T: Reveal the top card of your Library, if it is a Land card put it onto the Battlefield tapped, otherwise put it back on bottom of your Library.
                                1/2

                                Comment


                                  Forever Knight 1WW
                                  Creature - Knight - R (Double Rarity)
                                  First Strike. Protection from Black.
                                  At the beginning of your Upkeep, if Forever Knight is in your Graveyard, you may discard a Plains card to return it to the Battlefield.
                                  Forever Knight cannot be exiled from any zone.
                                  2/2
                                  "The True Creator's Chosen are never truly defeated."

                                  Comment


                                    Hell Blast RR
                                    Instant - R (Double Rarity)
                                    Players can't play spells or abilities while Hell Blast is on the Stack.
                                    Hell Blast deals 2 damage to target creature or player. Until end of turn, if the creature would be destroyed, exile it instead and its controller exiles the top 3 cards of their Library and the top 3 cards of their Graveyard.

                                    Comment


                                      Lower Resistance 1W
                                      Instant - R (Double Rarity)
                                      All creatures your opponents control lose all abilities until end of turn.
                                      Draw a card.

                                      Comment


                                        Break B
                                        Instant - R
                                        Put a Stone counter on target creature and tap it. As long as there are any Stone counters on that creature, it cannot be untapped, and the next time that creature would be the target of spells or abilities exile it at the end of that step.
                                        Draw a card.
                                        Last edited by Wade; April 15th, 2019, 09:34 AM.

                                        Comment


                                          Rapture 2WW
                                          Instant - R (Mythic)
                                          Exile all White creatures you control, gain life equal to their combined converted mana cost.
                                          At the beginning of your next Upkeep, return those creatures to the Battlefield with a +1/+1 counter on each creature exiled this way.

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