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    Mind Blast UU
    Sorcery - R
    As an additional cost to play Mind Blast, Discard any number of cards.
    Mind Blast deals X damage to target creature or player, where X is the number of cards discarded this way.

    Sort of like Mind Bomb.

    Comment


      Bloodleaf Legacy G
      Sorcery - R
      As an additional cost to play Bloodleaf Legacy, Pay three life.
      Add three mana of any one color to your mana pool.


      Sort of a "fair" remake of Channel.

      Rule of four cost 8.
      Rule of four benefit 3.

      Then again, the Rule of Four doesn't work well with mana acceleration cards.

      Comment


        Hell Bat 1RR
        Creature - Bat - U
        Flying.
        3RR: Return Hell Bat from your Graveyard to the Battlefield.
        3/1

        Comment


          Soul Drain BB
          Sorcery - R
          As an additional cost to play Soul Drain, Discard any number of cards.
          Soul Drain deals X damage to target creature or player and you gain X life, where X is the number of cards discarded to play Soul Drain.

          Comment


            Mind Drain XXUB
            Sorcery - R
            Target player discards X cards and you draw X cards.

            Probably need a 28 land heavy control deck to make this useful.

            This card is intentionally designed to be restricted in Type 1.
            Last edited by Wade; May 15th, 2018, 07:11 AM.

            Comment


              Mox Jade 0
              Artifact - R (Triple Rarity)
              Mox Jade enters the Battlefield tapped.
              T: Add G to your mana pool.

              This card is intentionally designed to be restricted in Type 1.

              There would be a set of 5 Tap Moxes. So these don't help on turn 1 kills, but they do help on turn 2 kills.

              Comment


                Blood Pact R
                Sorcery - R
                As an additional cost to play Blood Pact, roll a six sided die and exile the top 3 cards of your Library.
                1-3: Draw a card.
                4-5: Draw two cards.
                6: Draw three cards.

                This card is intentionally designed to be restricted in Type 1.

                Comment


                  Sanctuary of Solitude 1WW
                  Enchantment - R
                  No more than one creature may attack you each turn.

                  Comment


                    Final Vengeance 2RR
                    Sorcery - R
                    Untap all creatures you control. Take another combat step this turn.

                    Comment


                      Death Rite BB
                      Sorcery - R
                      Search for one card among all cards you own which are not in the game, reveal the card, and put it into your hand.

                      Comment


                        Rod of Wonder 3
                        Artifiact - R
                        3, T: Turn target Planeswalker Face-Down.

                        Comment


                          Chain Contingency 4WW
                          Instant - R
                          Search through your Sideboard for up to 3 cards and put them into your hand.

                          Comment


                            Soul Sabre 2
                            Artifact Equipment - R
                            Equip: 2.
                            Equipped creature gains +2/+1.
                            Whenever Equipped creature deals combat damage to a player, Draw a card.

                            Comment


                              Tendrils of Despair 2BB
                              Sorcery - U
                              Destroy target land. Its controller discards a card at random.

                              Comment


                                The Fated Hour 2UU
                                Sorcery - R (Triple Rarity)
                                Look at your Library, then put it back in any order.
                                Draw a card.

                                Comment


                                  Originally posted by Wade View Post
                                  The Fated Hour 2UU
                                  Sorcery - R (Triple Rarity)
                                  Look at your Library, then put it back in any order.
                                  Draw a card.
                                  Oh jesus, that'd take forever lol.
                                  (Just waiting for another set)

                                  Comment


                                    Epic Fail 5UU
                                    Instant - R
                                    Counter target spell.
                                    Take another turn after this turn.

                                    Comment


                                      Double Whammy 2UU
                                      Instant - U
                                      Counter target spell. Then counter the next spell its controller plays.

                                      Comment


                                        Draw Upon Holy Might XW
                                        Sorcery - R
                                        Put X +1/+1 counters on target creature.

                                        Comment


                                          Blood Rain 2RR
                                          Sorcery - R
                                          Destroy target land and deal 2 damage to target creature.

                                          Comment

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