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    #61
    Originally posted by OrganizationXV View Post
    What does the skill point to towards? Stats? Abilities?


    The abilities. At level one, each class has two options to spend your first skill point on these abilities.

    Comment


      #62
      Wade why does your rules thread break my internet

      Comment


        #63
        Originally posted by Mae Borowski View Post
        Wade why does your rules thread break my internet
        I think the post size has grown pretty large. It takes a few seconds to load on my internet too.

        Comment


          #64
          Originally posted by Wade View Post

          I think the post size has grown pretty large. It takes a few seconds to load on my internet too.
          That explains it, I'm using a phone lol

          Comment


            #65
            Originally posted by Mae Borowski View Post

            That explains it, I'm using a phone lol
            I'm using 100mbs/s cable internet, and it still takes a few seconds to load for me.

            Comment


              #66
              Okay this works like Diablo 2.

              At first level, you have 1 skill point to spend on one of the "Level 1" abilities of your character class.

              when you level up, you gain 5 Attribute points and 1 skill point to spend. You can invest heavily in 1 skill, or you can spread the skill points around.

              Comment


                #67
                I'm gonna redo my character with the new rules

                Name: Liayra Moodie
                Class: Fighter

                Strength:
                Dexterity:
                Vitality:
                Energy:

                Damage:
                Attack rating:
                Defense rating:
                Chance to block:

                I don't exactly know what the numbers are gonna be or what my skills are yet but I'll update when I know more

                Comment


                  #68
                  Originally posted by Mae Borowski View Post
                  I'm gonna redo my character with the new rules

                  Name: Liayra Moodie
                  Class: Fighter

                  Strength:
                  Dexterity:
                  Vitality:
                  Energy:

                  Damage:
                  Attack rating:
                  Defense rating:
                  Chance to block:

                  I don't exactly know what the numbers are gonna be or what my skills are yet but I'll update when I know more
                  The only thing you have to spend at level 1 is the one skill point.

                  Comment


                    #69
                    Originally posted by Wade View Post

                    The only thing you have to spend at level 1 is the one skill point.
                    So do our stats start at a static number, or to we have an array or something for them?
                    Originally posted by Wade
                    It isn't date rape if God commands it, and he already commanded it.

                    Originally posted by Wade
                    I'm saying we actually don't know for certain that 1kg is 1kg.

                    Comment


                      #70
                      Originally posted by OrganizationXV View Post

                      So do our stats start at a static number, or to we have an array or something for them?
                      Each class of player characters starts with 100 attribute points, which are already distributed. However each time you level up you get 5 attribute points to distribute however you like.

                      You may also earn bonus attribute points for some quest rewards, and there will be attribute bonuses on some equipment in shops or some loot, etc.

                      You start with one Skill point and 1000 Gold, which I recommend you spend on equipment before joining the game.

                      Comment


                        #71
                        Okay. To we have prices for the equipment?
                        Originally posted by Wade
                        It isn't date rape if God commands it, and he already commanded it.

                        Originally posted by Wade
                        I'm saying we actually don't know for certain that 1kg is 1kg.

                        Comment


                          #72
                          Originally posted by OrganizationXV View Post
                          Okay. To we have prices for the equipment?
                          Yes. In the rules thread there are prices. You can only aford 1 or 2 pieces of +1 gear, but you should be able to buy whatever you need.

                          Comment


                            #73
                            The Adventurer's Mart for basic to some advanced gear.

                            Weapons

                            Single Handed weapons can still have three enhancements, the basic "+x enhancement" counts toward this limit. Two-Handed weapons may have up to six total enhancements on them.

                            Broken Bottle (1d3) : 1GP
                            Type: One-Handed Slashing
                            Bottle + 1: 50GP

                            Dagger (1d4) : 5GP
                            Type: One-Handed Slashing
                            Dagger +1 : 100GP
                            Dagger +2 : 200GP
                            Dagger +3 : 500GP
                            Dagger +4 : 1,000GP


                            S. Sword (1d6) : 10GP
                            Type: One-Handed Slashing
                            +1 : 200GP
                            +2 : 500GP
                            +3 : 1,000GP
                            +4 : 2,000GP


                            Whip (1d4) : 10GP
                            Type: One-Handed Slashing
                            Range: Short to Medium
                            Special: Stuns enemy for 1d3 rounds if they fail to roll a 10 on 1d20.
                            +1 : 200GP
                            +2 : 500GP
                            +3 : 1,000GP
                            +4 : 2,000GP


                            Long Sword (1d8) : 15GP
                            Type: One-Handed Slashing
                            +1 : 500GP
                            +2 : 1,000GP
                            +3 : 2,000GP
                            +4 : 5,000GP


                            Great Sword (2d6) : 20GP
                            Type: Two-Handed Slashing
                            +1 : 1,000GP
                            +2 : 2,000GP
                            +3 : 5,000GP
                            +4 : 10,000GP
                            +5 : 20,000GP
                            +6 : Priceless


                            Great Axe (1d12) : 20GP
                            Type: Two-handed Chopping
                            +1 : 1,000GP
                            +2 : 2,000GP
                            +3 : 5,000GP
                            +4 : 10,000GP
                            +5 : 20,000GP
                            +6 : Priceless


                            Short Bow (1d4 + Missile): 10GP
                            Type: Two-Handed, Piercing
                            Range: 100 Yards
                            +1 : 200GP
                            +2 : 500GP
                            +3 : 1,000GP
                            +4 : 2,000GP


                            Long Bow (1d6 + Missile): 20GP
                            Type: Two-Handed Piercing
                            Range: 150 yards
                            +1 : 500GP
                            +2 : 1,000GP
                            +3 : 2,000GP
                            +4 : 5,000GP
                            +5 : 10,000GP
                            +6 : Priceless


                            Sling (1d3 + Missile): 5GP
                            Type: One handed, Piercing
                            +1 : 200GP
                            +2 : 500GP
                            +3 : 1,000GP
                            +4 : 2,000GP


                            Quarter Staff(1d6) : 5GP
                            Type: Two Handed, Crushing
                            +1 : 200GP
                            +2 : 500GP
                            +3 : 1,000GP
                            +4 : 2,000GP
                            +5 : 5,000GP
                            +6 : Priceless


                            Wand 1d3 : 5GP (No Charges)
                            Type: One handed, Magical
                            +1 : 200GP
                            +2 : 500GP
                            +3 : 1,000GP
                            +4 : 2,000GP
                            +5 : Priceless


                            Halberd (1d10) : 10GP
                            Type: Two Handed Slashing
                            +1 : 200GP
                            +2 : 500GP
                            +3 : 1,000GP
                            +4 : 2,000GP
                            +5 : 5,000GP
                            +6 : Priceless


                            Pike (1d10) : 10GP
                            Type: Two-Handed Piercing OR Two-Handed Crushing
                            +1 : 200GP
                            +2 : 500GP
                            +3 : 1,000GP
                            +4 : 2,000GP
                            +5 : 5,000GP
                            +6 : Priceless


                            Weapons may also be enchanted with elemental damage, life draining, and deflection bonuses, and other special effects. These usually don't appear in the shops, but some vendors may possess such weapons.

                            Shield Prices:

                            Small Shield (+1 DR): 5GP
                            Req: 25 Strength
                            +1 : 100GP (Multiple Shield Modifiers don't stack)
                            +2 : 500GP
                            +3 : 1,000GP
                            +4 : 2,000GP


                            Medium Shield (+2 DR) : 15GP
                            Req: 30 Strength
                            +1 : 500GP
                            +2 : 1,000GP
                            +3 : 2,000GP
                            +4 : 5,000GP


                            Tower Shield (+4 DR) : 20GP
                            Req: 40 Strength
                            +1 : 1,000GP
                            +2 : 2,000GP
                            +3: 5,000GP
                            +4 : 10,000GP


                            Armor Prices

                            Robes (0) 5GP
                            Requires: None.
                            +1 : 100GP (Multiple Armor modifiers don't stack)
                            +2 : 200GP
                            +3 : 500GP
                            +4 : 1,000GP


                            Leather Armor (4) 10GP
                            Requires: Strength 20.
                            +1 : 200GP
                            +2 : 500GP
                            +3 : 1,000GP
                            +4 : 2,000GP


                            Chain Mail (6) 15GP
                            Requires: Strength 30
                            +1 : 500GP
                            +2 : 1,000GP
                            +3 : 2,000GP
                            +4 : 5,000GP


                            Plate Mail (8) 20GP
                            Requires: Strength 35
                            +1 : 1,000GP
                            +2 : 2,000GP
                            +3: 5,000GP
                            +4 : 10,000GP


                            Boots (0) 5GP
                            Requires: Strength 25
                            +1 : 100GP (Multiple Dodge Modifiers don't stack)
                            +2 : 200GP
                            +3 : 500GP
                            +4 : 1,000GP


                            Rings

                            Protection
                            +1 : 100GP (+1AC, Multiple Protection Modifiers don't stack)
                            +2 : 200GP
                            +3 : 500GP
                            +4 : 1,000GP
                            +5 : Priceless

                            Resistance (Single Element) - Multiple element rings exist, and their value is priceless (Appears on all equipment types).
                            +5 : 200GP (Stacks)
                            +10 : 500GP
                            +15 : 1,000GP
                            +20 : 2,000GP
                            +25 : 5,000GP
                            +30 : 10,000GP
                            +35 : 20,000GP
                            +40 : 50,000GP


                            Resistance (Multi Element) (Appears on all equipment types).
                            +5 :1,000GP (Stacks)
                            +10 : 2,000GP
                            +15 : 5,000GP
                            +20 : 10,000GP


                            Single Attribute (Appears on All equipment types)
                            +5 : 200GP (Multiple Modifiers DO stack)
                            +10 : 500GP
                            +15 : 1,000GP
                            +20 : 2,000GP
                            +25 : 5,000GP
                            +30 : 10,000GP
                            +35 : 20,000GP
                            +40 : 50,000GP


                            All Attributes (Appears on All equipment types)
                            +5 : 5,000GP (Multiple modifiers DO stack)
                            +10 : 10,000GP
                            +15 : 20,000GP
                            +20 : 50,000GP



                            First limit on Elemental Resistance is 75%. There is a 2 for 1 diminishing returns on total resistances above 75%. Elements that may be resisted:

                            Two for one diminishing returns after 75%
                            Fire: 95%
                            Cold: 95%
                            Poison: 95%
                            Lightning: 95%

                            Two for one diminishing returns after 50%
                            Earth: 75%
                            Water: 75%
                            Holy: 75%
                            Wind: 75%
                            Shadow: 75%


                            Additional Weapon and Armor enhancements:

                            NOTE: You can only have 3 enhancements on a one-handed weapon or shield, and 6 enhancements on a two-handed weapon, AND the +X value counts as one of the enhancements.

                            Squire's: +25% damage or armor (Crafting Recipes exist)
                            Knight's: +50% damage or armor (Crafting Recipes exist)
                            Lord's: +75% damage or armor (Crafting Recipes exist)
                            King's: +100% damage or armor (Crafting Recipes exist)
                            Saintly: +125% damage or armor (Crafting Recipes exist)
                            Angelic: +150% damage or armor (Crafting Recipes do NOT exist)
                            Godly: +200% damage or armor (Crafting Recipes do NOT exist)

                            Example:
                            Saintly Long Sword +4 is the most powerful Long Sword you can craft, while Saintly Great Sword +6 is the most powerful Great Sword you can craft.

                            Example 2:
                            The armor progression modifies only the piece of armor that the buff appears on, not your total defense rating.

                            Imbue:

                            Squire - 200GP, 100XP
                            Knight - 500GP, 200XP
                            Lord - 1,000GP, 300XP
                            King - 2,000GP, 500XP
                            Saintly - 5,000GP, 800XP
                            Angelic - 10,000GP, 1,300XP
                            Godly - 20,000GP, 2,500XP


                            Formula is SUFFIX (+X) modifier applied first, like this.

                            Total Damage = (100% + Prefix) * (Base Damage + Suffix)

                            Total Defense Rating = (100% + Prefix) * (Base Armor + Suffix)

                            NOTE:
                            Angelic and Godly equipment is so rare that it usually found only in the possession of Angels and Celestial Planetars or other divinities. Normally, it would only be trusted in the hands of a mortal under the most extreme circumstances. A Chaotic character would never be trusted with this equipment, nor A Warlock would never be trusted with this item, regardless of his alignment.


                            Elemental weapon Enhancements:

                            +1d6 Single element (Crafting Recipes exist) 100GP and 100XP to Imbue
                            +2d6 Single element (Crafting Recipes exist) 1000GP and 200XP to Imbue
                            +3d6 Single element (Crafting Recipes do NOT exist) Priceless

                            You can have two elements on a two handed weapon, but not a one-handed weapon. You can't have more than +3d6 on the same weapon, and player characters can't imbue more than +2d6 on a weapon. However, 1 extremely rare +3d6 weapon MAY be found per campaign. You can't have more than two elements imbued on the same weapon.

                            Elements which may be imbued on a weapon:

                            Fire +2d6 : (Destroys Earth elemental instantly on hit)
                            Cold +2d6 : (Slows Victim for 3 rounds)
                            Lightning +2d6 : (Pierces Lightning Resistance 25%)
                            Poison +2d6 : (Deals damage again each round for 3 rounds)

                            Shadow +2d6 : (Blinds target for 3 rounds DC 10+ on D20)
                            Wind +2d6 : (Destroys Water Elemental instantly on hit)
                            Water +2d6 : (Destroys Fire Elementals instantly on hit)
                            Holy +2d6 : (Deals double damage against Undead)
                            Earth +2d6 : Destroys Wind Elemental instantly on hit)


                            Keen - 100GP and 100XP to Imbue.
                            Adds 1 point to the Critical Threat range of the weapon.


                            Slaying - 100GP and 100XP to Imbue
                            Adds 1d6 physical to the damage.


                            Quickness - 200GP and 100XP to Imbue
                            Adds an extra half attack with the weapon.


                            Vampirism
                            +2 Life steal - 100GP and 100XP to Imbue
                            +5 life steal - 1,000GP and 1,000XP to Imbue



                            The most powerful Long Sword a player can create is Saintly Holy Long Sword +4

                            Type: Long Sword
                            Damage: 1d8
                            Metal: Adamantine
                            Critical: 20
                            Enhancements:
                            Hits and damages as +4 weapon
                            +125% damage
                            +2d6 Holy Damage


                            Damage Reduction

                            Note: Only appears on Shield, Armor, and Helmets and the most Damage Reduction you can ever have is -15 total.

                            -1 : 200GP / 100XP
                            -2 : 500GP / 200XP
                            -3 : 1,000GP / 500XP
                            -4 : 2,000GP / 1,000XP
                            -5 : 5,000GP / 2,000XP
                            Last edited by Wade; July 13th, 2018, 11:12 AM.

                            Comment


                              #74
                              What are the skills I can have?

                              Comment


                                #75
                                Originally posted by Mae Borowski View Post
                                What are the skills I can have?
                                There's a list somewhere on the other thread you can check on, iirc.
                                Originally posted by Wade
                                It isn't date rape if God commands it, and he already commanded it.

                                Originally posted by Wade
                                I'm saying we actually don't know for certain that 1kg is 1kg.

                                Comment


                                  #76
                                  Originally posted by OrganizationXV View Post

                                  There's a list somewhere on the other thread you can check on, iirc.
                                  That thread breaks my internet

                                  Comment


                                  #77
                                  Fighter

                                  Starting Attributes at character level 1.

                                  Strength: 35
                                  Dexterity: 20
                                  Vitality: 35
                                  Energy: 10

                                  Damage: +10 (+1 +weapon dmg +1 per 5 Strength +1 per 10 Dexterity).
                                  Attack Rating: 60 (20 plus 2 per Dexterity).
                                  Defense: 40 (10 plus 1.5 per Dexterity).

                                  Life: 144 +4x Vitality, +4x level number.
                                  Mana: 11 +1x Energy, +1x level number.

                                  Equipment:
                                  The Fighter can use all equipment except Mage Focuses and magic Wands.

                                  Abilities:


                                  Hulk
                                  Requires: Level 1
                                  Passive
                                  Effect:
                                  Allows the fighter to equip a two handed weapon as a one handed weapon. Has a 30 point AR penalty and a 30 point Defense Rating penalty. AR improves by 2 per skill level. Defense rating improves by 1 per skill level.


                                  Brute Strength
                                  Requires: Level 6
                                  Passive
                                  Effect:
                                  Adds 5 to Strength at skill level 1, Plus 1 per skill level beyond the first.


                                  Multi-Swing
                                  Requires: Level 12
                                  Mana: 3 per use
                                  Effect:
                                  Allows to attack with each weapon wielded an extra half attack per round. Improves by half attack per 3 skill levels, rounded down.


                                  Dual Wield
                                  Requires: Level 6
                                  Passive
                                  Effect:
                                  Allows attacking with two weapons simultaneously. Each weapon does 75% of normal net damage at skill level 1. Each level improves this by 1%, so if you have enough total levels in Dual Wield, you eventually move out of penalties and into bonuses.


                                  Bash
                                  Requires: Level 1
                                  Mana: 3
                                  Effect:
                                  Adds 1d6 damage to your attack and has a 50% chance to knockback when using melee weapons. Damage improves by +1 per skill level beyond the first, and knockback improves by 1% per skill level beyond the first.


                                  Weapon Focus
                                  Requires: Level 1
                                  Passive
                                  Choose a weapon type.
                                  Effect:
                                  You gain +2 to attack rating with the selected weapon type per skill level. And you gain a 5% chance to Critical automatically, with an additional +1% per skill level.


                                  Shrug Off
                                  Requires: Level 18
                                  Mana: 10
                                  Effect:
                                  Gains an additional 50HP + 1 hp per skill level for the next 18 seconds. Duration improves by 1 second per skill level beyond the first.


                                  Natural Resistance
                                  Requires: Level 6
                                  Passive
                                  Effect:
                                  You gain elemental resistance 15% at skill level 1. Plus 3% per skill level beyond the first. This improves Fire, Cold, Poison, and Lightning resistance, but does not improve other elemental resistances.


                                  Toughness
                                  Requires: Level 12
                                  Passive
                                  Effect:
                                  You gain +10 defense rating plus an additional +1 per skill level beyond the first.


                                  Expert Tactician
                                  Requires: Level 12
                                  Passive
                                  Effect:
                                  When you and another character are both attacking the same target creature, that creature loses 10 to its defense rating. For each skill level beyond the first, the creature loses another 5 to its defense rating. This does not stack between multiple fighters.


                                  Berserk
                                  Requires: Level 24
                                  Mana: 15
                                  Effect:
                                  Temporarily disables defense for the round, but deals 75% bonus damage as magical damage with an attack, and adds 10% to your attack rating. Adds 10% AR per skill level beyond the first and +15% magical damage per skill level beyond the first. Disables 5% less defense per 3 skill levels.


                                  Whirlwind
                                  Requires: Level 30
                                  Mana: 10
                                  Effect:
                                  Deals a spinning attack at 3/4th damage as physical per target while lunging forward. Hits all foes in a 2.5 foot radius along a 10 ft long path. Deals an extra 1% damage as Magical per skill level beyond the first.


                                  Battle Coordination
                                  Requires: Level 30
                                  Mana: 5
                                  Effect:
                                  For the next 15 seconds you and all of your allies gain 10 AR. Duration improves by 2 seconds per skill level, AR improves by +2 per skill level.


                                  Intimidate
                                  Requires: Level 24
                                  Mana: 10
                                  Effect:
                                  You have a 25% chance to intimidate target monster. Doesn't work on Act Bosses. Chance to intimidate improves by 5% per 2 skill levels. Intimidated enemies suffer the following.

                                  Beat by:
                                  1-5%: Enemy is stationary for 1 round.
                                  6%-14%: Enemy flees in terror for 2 rounds.
                                  15% or more: Enemy falls prone in fear for 3 rounds.

                                  Comment


                                    #78
                                    At character level 1, a fighter can spend his skill point on Bash, Weapon Focus, or Hulk.

                                    Comment


                                      #79
                                      Originally posted by Wade View Post
                                      At character level 1, a fighter can spend his skill point on Bash, Weapon Focus, or Hulk.
                                      And that's specific to fighter, yeah?
                                      Originally posted by Wade
                                      It isn't date rape if God commands it, and he already commanded it.

                                      Originally posted by Wade
                                      I'm saying we actually don't know for certain that 1kg is 1kg.

                                      Comment


                                        #80
                                        Originally posted by OrganizationXV View Post

                                        And that's specific to fighter, yeah?
                                        Yes. Each class has at least two skills at Level 1 and at least 2 skills every 6th level that they can choose to invest points in. You gain 1 skill point and 5 attribute points every level up.

                                        Comment

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